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Structured Light Scanning
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3D Scanning Masterclass (Early Access)
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Introduction to Scan Visualization

Visualizing scans in Unity, Unreal Engine, and Cesium offers powerful ways to bring 3D data to life. In Unity, tools like CTScanVisualiser allow users to generate 3D textures from CT scans and render them as interactive experiences. Unreal Engine simplifies the process of importing and staging 3D scans, thanks to features like Nanite, which handle high-poly meshes efficiently, making it easier to create realistic game environments. Cesium excels in visualizing spatial data, including point clouds and 3D models, by tiling massive datasets and integrating them with geospatial content like terrain and satellite imagery. Additionally, Cesium plugins for Unity and Unreal enable seamless integration of 3D geospatial content, offering features like real-time streaming of high-resolution photogrammetry, terrain, and imagery. These tools collectively enable developers to create detailed, immersive visualizations for various applications, from medical imaging, digital twins to virtual reality environments.  For photorealistic rendering of real-world locations and objects, gaussian splats can be used to represent 3D scenes as a collection of particles, each with its own position, rotation, and scale. This method offers a more efficient alternative to traditional polygonal meshes or voxels, especially for real-time rendering. In applications like Unity and Unreal, gaussian splats can be visualized using plugins that allow for interactive exploration. This technique is particularly useful in scenarios where high performance and real-time interaction are crucial, such as in virtual reality, augmented reality, and interactive simulations


Introduction to Unity


Introduction to Unreal


Introduction to Cesium

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