a compREHENSIVE guide to 3d cAPTURE & vISUALIZATION for
Survey, Games & Visual effects

3D Scanning Masterclass


Early Access

Beginner to Advanced

Course Level

About the Instructor

Jeffrey Wilson is a veteran entrepreneur, inventor, supervisor, technical director and program manager with a demonstrated history of leading teams across a broad spectrum of industries including 3d simulation and visualization, location-based experiences, visual effects for film and television, video games and virtual / augmented reality applications. While at Eyeline Studios / Netflix, Jeffrey supervised the design, construction and production of the VES award winning volume capture stage and led the volume capture and environment capture teams consisting of scan techs, stage operators, volume capture TDs and data wranglers for the design, development, operation, capture, and processing of dozens of petabytes of 4D body capture and environment datasets for virtual production. For more information about Jeffrey and feel free to reach out to him on Linkedin.

What Will You Learn?

The 3D Scanning Masterclass is the only course you'll ever need. The course will be updated annually as new technology emerges and new techniques are discovered meaning you will rarely need to buy additional coursework. The course is designed for the beginner with no prior 3d scanning experience while providing cutting-edge hardware and software techniques that even the most experienced 3d scanning profession will find useful. A wide variety of hardware and software will be covered from low cost iPhones to expensive enterprise lidar systems and drones. Techniques and technology including photogrammetry, lidar, drone ops, aerial lidar, satelite data and radiance fields will be discussed with step-by-step lessons teaching you about the technology and how they work together.

By the time you complete the course with optional quizes and exercises members will be eligible for a certificate and verification you've completed the most advanced 3d scanning masterclass in the world.

Material Includes

Course Curriculum

The following is a tentative course curriculum for the masterclass.  The course is currently in development and completed lessons will be marked as they become available.  Please note, the course and curriculum is a work in progress and subject to change and without notice.

00. Free Preview Tutorials & Articles (Available Now)

As the masterclass is being developed, some lessons will be released early and available for the general public.  These lessons are to give potential students insights into the depth the masterclass tutorials will cover.  These tutorials will be published on Medium for free and do not require a purchase.

Planning the Scan - Short Form (June 2024)

01. Introduction (Summer 2024)

This section will be a complete overview of the course and a brief introduction to 3d scanning, hardware, software and differing visualization technologies covered in the coursework.

Course Overview

What is 3D Scanning?

Industry Sectors & Use Cases

Technology Overview

Hardware & Software Overview

02. Digital Photography Primer (Summer 2024)

Camera Basics & Settings

Using a Camera Calculator

Smart Phone Cameras


360 Cameras

Introduction to Image Processing in Adobe Lightroom

03. Photogrammetry Primer (Summer 2024)

What is Photogrammetry

Photogrammetry Principles & Techniques

Introduction to Pix4D Catch for iPhone14 Pro

Introduction to Photogrammetry for Epic Games Reality Capture

Introduction to Photogrammetry for Agisoft Metashape

04. Panoramic Photography & HDRI Primer (Summer 2024)

Introduction to Panoramic Photography

Introduction to Image Based Lighting & HDRI

Camera Settings Bracketing

Image Processing

Introduction to PT Gui Pro

05. Drone Operations Primer (Summer 2024)

Introduction to Drone Ops

Permits & FAA Licenses

Drone Capture Principles

Introduction to Ground Control, RTK & GNSS

Introduction to Dronelink App for iOS/Android

DJI Mini Pro 3 Overview & Review

DJI Mavic Pro 3 Cinema Overview & Review

DJI Mavic Pro Enterprise with RTK Overview & Review

Introduction to Drone Photogrammerty for Epic Games Reality Capture

Introduction to Drone Photogrammerty for Agisoft Metashape

06. Lidar Primer (Late Summer 2024)

Introduction to Lidar

Lidar Operation and Usage Guidelines

iPhone14 Pro Lidar Overview & Review

Leica BLK360 Overview & Review

Leica BLK2Go Overview & Review

Leica RTC360 Overview & Review

Navvis VLX 3 Overview & Review

Faro Focus Series Overview & Review

Introduction to Leica Cyclone Register 360

Introduction to Lidar Processing in Epic Games Reality Capture

Introduction to Lidar Processing in Agisoft Metashape

07. Structured Light & Other Sensors Primer (Late Summer 2024)

Introduction to Structured Light Scanning

Introduction to Stereo and Time of Flight (ToF) Scanners

Artec Leo Overview & Review

Artec Spider Overview & Review

Introduction to Artec Studio

08. Planning the Scan (Early Fall 2024)

Introduction to 3D Scan Planning

Project Objective, Budget and Revenue

Project Goals, Scope and Conisderations

Location Research & Virtual Scouting

On-Site Location Scouting

Project Planning, Risk Assessment & Scheduling

08. Scan Capture (Fall 2024)

Putting the Plan Into Action

Introduction to Color Calibration

Introduction Camera & Lens Calibration

Introduction to Photometric Stereo Capture

Introduction to Neural Radiance Fields & Gaussian Spats

Drone Site Scan & Scan Planning Adjustment

iPhone & DSLR Capture

360 Panoramic HDRI Capture

Drone Capture with DroneLink Enterprise

Lidar Capture

Photometric Stereo & Materials Capture

Artec Leo & Spider Vehicle Scanning

08. Scan Processing (Late Fall 2024)

Image Processing

360 Panoramic HDRI Processing with PT Gui Pro

Lidar Processing with Leica Register 360

Advanced Scan Processing with Epic Games Reality Capture

Scripting & Automation with Epic Games Reality Capture

Advanced Scan Processing with Agisoft Metashape Pro

Python Scripting with Agisoft Metashape Pro

Vehicle Scan Processing with Artec Studio

Neural Radiance Field Processing with Volinga Desktop

09. Scan Post-Processing (Winter 2024)

Introduction to Scan Post-Processing & Cleanup

Asset Preparation and Baking

Shader and Materials Setup with Adobe Substance Suite

Introduction to NeRF & Gaussian Splat Cleanup in Cloud Compare

10. Scan Visualization (Winter 2024)

Introduction to Epic Games Unreal

Scan, Materials and HDRI Stage Setup

Neural Radiance Field & Gaussian Splat Integration with Volinga Unreal Plugin

Project Delivery

10. Scan Post-Mortem & Conclusion (Winter 2024)

Project Review & Post Mortem

Project Budget & Scheduling Review

Masterclass Wrap-Up

Further Reading

Enrollment Plans

Select your plan below according to your organization type.

Early access plan will only be available until December 2024. VIP Membership status entitles the member to early access to coursework.



For individuals and organizations with less then $500k in annual revenue


Early Access

Be a part of the masterclass creation process.  As the course is put together, you’ll have an opportunity to provide feedback and help direct the focus of coursework.



Organizations with more than $500k in annual revenue.