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Introduction to Radiance Fields

This module is currently in development.  Radiance field products and technology is moving extremely quickly right now and a number of them have introduced critical features which makes them more useful.  As such, this module development will have some basic lessons then follow up with more as new products and technology emerges.


This module introduces cutting edge techniques for photorealistic capture employing advanced artificial intelligence techniques.  The integration of NeRFs and Gaussian splatting into 3D scanning workflows represents a significant advancement in the field. These technologies provide unprecedented levels of detail and realism, enhancing the capabilities of 3D scanning for games and visual effects. With the availability of powerful software tools and user-friendly smartphone apps, both professionals and hobbyists can explore and utilize these cutting-edge techniques in their projects.


What are Radiance Fields?

Radiance fields are a transformative approach to representing and rendering 3D scenes using computational techniques. They model a scene by encoding how light interacts with points in 3D space, capturing both the density and color (radiance) at every point. This allows the generation of photorealistic images from arbitrary viewpoints by simulating how light rays traverse the scene. Radiance fields have evolved to include various methods, such as neural networks (as in Neural Radiance Fields, or NeRFs) and other techniques like Gaussian splats, to enhance efficiency and realism in 3D visualization.

 

Traditional radiance field models like NeRF rely on deep learning to learn a continuous volumetric representation from a sparse set of input images. However, Gaussian splatting represents a significant alternative by modeling the scene as a collection of 3D Gaussian functions distributed in space. Each Gaussian defines a local region with specific color, density, and size properties. This method is computationally efficient, as it bypasses the need for neural networks and directly operates on the 3D data structure. Gaussian splats excel in handling large scenes or scenarios requiring real-time rendering, making them highly suitable for interactive applications like virtual reality (VR) and augmented reality (AR).

 

Both approaches have profound applications. In 3D scene reconstruction, radiance fields allow the creation of highly detailed and realistic models from 2D input images. For virtual and augmented reality, these techniques can recreate real-world environments with stunning fidelity, enabling immersive and interactive experiences. Film and animation benefit from radiance fields by achieving lifelike visual effects with minimal manual intervention. In e-commerce, detailed product visualizations created using radiance fields offer consumers a more interactive and engaging way to explore products. Furthermore, radiance fields, especially when implemented with Gaussian splats, are being utilized in cultural preservation, enabling the accurate and efficient digitization of artifacts and heritage sites.

 

The future of radiance fields, including NeRFs and Gaussian splats, promises significant advancements in 3D visualization. The efficiency of Gaussian splatting could make real-time photorealistic rendering accessible on a broader scale, while neural radiance fields continue to push the boundaries of detail and accuracy. Together, these techniques democratize 3D content creation, making it more accessible and cost-effective across industries. They also open new possibilities for dynamic and personalized experiences, such as interactive storytelling and real-time holograms, redefining how we visualize and engage with 3D content in the digital world.


Datasets

There are numerous radiance field datasets available online with one of the most notable from Facebook Research. VR-NeRF: High-Fidelity Virtualized Walkable Spaces


Links Mentioned in the Lesson

Radiance Fields

Jawset Postshot

Volinga

Nerf Studio

COLMAP Documentation

Inria: 3D Gaussian Splatting for Real-Time Radiance Field Rendering

LixelKity K1-XGRIDS-3D Reconstruction-Spatial Computing-Handheld Scanner

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